
The game tends to detect if you have too high a value, so keep the value low enough to buy stuff only. If it doesn't work immediately, try again. Set Gold: Once you are in the game, press this to set the Gold to the value that can be modified in the trainer. The game tends to detect if your health is too high, so keep it under 1000, or maybe even less. That combo was pure magic.Set Health: Once you are in the game, press this to set the health to the value that can be modified in the trainer. Just managed to do the Common sense achievement with Ironclad, a weird deck ( fortunately with very good drawing power, defense and Grits for exhaust) but Necromicon, Snecko Eye and Kunai. Turbo/double energy and power decks were the strongest decks overall even against the awakened one. Overall I had more "luck" playing this character.

I mostly go for focus as soon as possible and try to expand the number of orbs. Loop x times with ice for defense, shadow for solo damage and lightning if you have thermodynamics (awesome power card). I didn't dive much in the silent game.įor the defect, there are many very interesting decks. I still have to understand what a "discard deck" is lol. I'm still not good enough to prepare quick infinite decks and when I want to try a shiv deck I don't get any of the kunai, fan and so on to help, doesn't work so well. With Silent I feel like I'm never really good except for a few lucky poison decks. Had more luck with exhaust decks than barricade up to that point. And depending on what shows I change in a way or another. With Ironclad usually I like going a bit berserk with early very strong cards and if I can find, some strength (not flex if possible). I rarely see barricade tbh and even body slam sometimes doesn't show itself or pretty late. But with Echo Form active, say you have 4/4 Energy and an upgraded Reinforced Block when you play it you will generate 72 block! And that's in addition to whatever Frost orbs you currently have up.Ĭlick to shrink.Not the easiest to do though consistently. Using potions to generate block or give you the Intangible status can also protect you when you play it. This is when Boot Sequence shines, since it's 0 energy. Of course, if you have an Echo Form, you basically get incredible value from all your cards, but it usually takes a whole turn to play, leaving you stuck to do nothing else.

Boot Sequence is great for the first turn if you need to set things up. Equilibrium is also good, and you can save your hand to play it next turn (helps if you need to set up a wombo combo), and if you have 3-4 Power cards, Force Field ends up being nice value. Stack is good if you have a large deck, Hologram + is low block but lets you draw from your discard pile. Reinforced Block is great, especially if you have ways to generate more energy (Double Energy, Charge Battery, Turbo). Biased Cognition is basically a good way to generate insane burst attack or block, so it's very good for ending hallway fights, but you need to know when to play it.

Frost orbs are your best friend, so look to expand your orb slots and find ways to increase Focus. Glacier is probably one of the best defensive cards, so having a couple of them are a must for survivability.ĭoom and Gloom is an ok AOE attack, and being able to generate Darkness orbs is a good bonus.įor defense, I did mention Glacier. If you have a good number of Frost orb generating cards (Glacier, Cold Snap, Coolheaded), then Blizzard will be a good AOE choice.

Defragment and Capacitor powers will synergize well with it, as does Loop and Multi-Cast. With multiple lightning orbs, you can finish off multiple enemies pretty quickly. When going through Act 1, you will need to keep the following acts in mind when building your deck.įor the multiple mobs in Acts 2 and 3, look for getting a Thermodynamics.
